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Each unit feels worthwhile and valuable in one way or another, but at the same time you’ll never have enough resources to make use of them all, so you’ll need to build some kind of strategy around them. This is purely because the range of units to choose between are so vivid, and you’re constantly unlocking new ones to use through scientific discovery. The first couple of times that you’ll play, you’ll almost certainly focus on military conquest, however. From that perspective, the game is very much a “western” title in terms of the way it sees nation building, but it is impressive to see how much work the developers have put into broadening the national development strategy beyond sitting behind a powerful army. Civilization VI makes it difficult to “role-play” a non-expansionist nation, because progress slows if you’re not constantly adding new resources to your nation’s “pool”, and the best way to access new resources is to set down new cities and/or conquer the cities of other nations. This is obviously the case with some nations (the ancient Roman empire, for example, or America – as in “white” America), but it’s not in others Japan through most of its prior to the Meiji Restoration (occasional foray into Korea notwithstanding), or many of the the various native nations throughout history. Getting through an entire game of Civilization VI without some kind of conflict is almost impossible, so even if you’re targeting other, non-violent paths to victory, you’ll still need to invest in an army, though the game is certainly structured to reward pacifist-intended players with victories.Ī common critique of 4X strategy titles is that they assume that all nations and cultures are by nature expansionist, if not outright imperialist, and ideologically colonialist. Building cities too close to theirs is another provocation that can lead to poor relationships and eventually war.
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Of course, rival nations might attack you anyway, for not giving them access to advanced technology, or being too good at encouraging great people to join your nation. Even when you have a superior military force, it becomes very difficult to manage when enemies are pouring in through each corner of your borders. Attack too many people, too quickly, and the rest of the world will quickly denounce you, and then go to war. Indeed, Civilization goes out of its way to make things difficult if you’re overly militant. Hatsune Miku in SMASH, Nintendo, or I give you 0/5 November 17, 2018 Sydney’s soldiers are no match for my samurai and now Sydney belongs to Japan ^_^ #NintendoSwitch /mNPJ7zI7Kp There are multiple different paths to victory, and focusing on building economic, diplomatic, scientific and cultural strength can be every bit as successful as building armies and conquering rival nations. The difference between 4X strategy and more conventional real-time or turn based strategy is that a 4X doesn’t require military power to win. That might sound like an oxymoron, but that’s why Civilization is so special – it really does mix raw accessibility and ease of play in with all the strategic complexities of the genre. Thankfully, it is absolutely brilliant.įor people who haven’t played Civilization before (why the hell not?), it’s effectively the mainstream version of a hardcore, 4X strategy game. So I very much fall into the (perhaps limited) target market for the Nintendo Switch release.
CIVILIZATION VI SWITCH PC
Sadly, I don’t play them as much as I would like to now, on account of being generally averse to PC gaming, and I never did get around to getting Civilization VI on the iPad either. Related reading: Our review of the game’s original release on PC
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